Matt T. Commander of the Russian Forces strikes a pose in the midst of combat.
From Wikipedia, "The background and some terminology of the game ("The Zone", "Stalker") is borrowed from the popular science fiction novella Roadside Picnic by Boris and Arkady Strugatsky and the 1979 Andrei Tarkovsky film Stalker that was loosely based on it, as well as Stalker, the film's subsequent novelization by the original authors. The term "Stalkers" was originally used for the scientists and engineers who explored the interior of Chernobyl's "sarcophagus" after its hasty construction in 1986."
The Story Thus Far -
After a patrol of military helicopters crashed into the marshes outside of Yantar, a team of soldiers was sent in to retrieve it from occupying Monolith forces. While Monolith was able to hold off the military from capturing the black box, they were unsuccessful in decoding the information inside. In turn, the Bandits were able to sneak unnoticed past the Monolith defenses and retrieve the Black Box while they were engaging the Soviet Military Forces. In turn, the Bandits were able to sell the Black Box back to the Military forces, making a considerable profit in doing so.
As time went on, more and more Stalkers began entering the Zone, and the military was unable to stop the flow of new blood. While most of these Stalkers were killed, or worse, captured by Monolith, quite quickly, one of them, it seems, has escaped from the Monolith, and made his way out of Pripyat, into Yantar. He now claims to have found a way to destroy the Monolith defenses around the area of Pripyat, and is willing to guide people there, for a price. This knowledge has become a major factor in the Military's new strategy, as the information the Military has decoded from the Black Box reveals Monolith labs deep inside of Pripyat that have developed terrifying new weapons.
Clayton F. stands watch atop the Military Bunker.
With this news, we hope to continue hosting our Stalker themed airsoft games for years to come. You can read more about our game on Justin's blog, Wandering Justin where he had this to say about the game,
"Light drizzle, a chilly wind, 45 degrees and overcast … it’s finally winter in the desert. I’m warm thanks to my Army battle dress uniform, gloves and balaclava.
And every run, dodge, dip and duck through the ruins of Sasco, Ariz. also keeps the chill away. The abandoned mining town is filled with foes firing torrents of plastic 6mm projectiles at me from replica assault rifles – I’ve lost count of every M-4, M-16, MP-5 and AK-47 I’ve faced.
This is my first-ever experience in an organized Airsoft game. And it’s a heaping slice of deep-fried gold.
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The entire day of fun is the result of some hard work put in by a go-getter named Darr. He displays ambition, serious organizational chops and a real love for this game. Throughout the day, people rave about his scenario, which he based on the S.T.A.L.K.E.R.: Shadow of Chernobyl video game. The remains of the smelter and skeleton of the mining operation fill in nicely as a slice of the abandoned, irradiated Russian city called Pripyat. Darr has everything right: the game area, his ability to improvise, the props and layout. Success requires negotiation skills, duplicity and wariness (for the inevitable betrayals)."
And every run, dodge, dip and duck through the ruins of Sasco, Ariz. also keeps the chill away. The abandoned mining town is filled with foes firing torrents of plastic 6mm projectiles at me from replica assault rifles – I’ve lost count of every M-4, M-16, MP-5 and AK-47 I’ve faced.
This is my first-ever experience in an organized Airsoft game. And it’s a heaping slice of deep-fried gold.
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The entire day of fun is the result of some hard work put in by a go-getter named Darr. He displays ambition, serious organizational chops and a real love for this game. Throughout the day, people rave about his scenario, which he based on the S.T.A.L.K.E.R.: Shadow of Chernobyl video game. The remains of the smelter and skeleton of the mining operation fill in nicely as a slice of the abandoned, irradiated Russian city called Pripyat. Darr has everything right: the game area, his ability to improvise, the props and layout. Success requires negotiation skills, duplicity and wariness (for the inevitable betrayals)."
One of the bandits assaulting the Russian compound.
Thanks for linking to my post, Darr. I had a great time out there, and I look forward to the next S.T.A.L.K.E.R. event at Sasco!
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